I really enjoyed the narrative & how you built this up with the slight changes in graphics.
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Too primitive. And I do NOT mean its graphics (it's quite desent for the format), I mean the plot and the gameplay.
Intelligent and fun .
Dat ending though! hahaha
Being a Diplomat is hard!
I love the art work nice job!
omg the ending!! i really love this so much! just the art and the journey to walk back and forth! and the scenery changing and the missiles launching and just wow!! this is so good!!!
Paste Magazine brought me here (and to Bitsy in general).
This one was the first Bitsy game I played. It has now become my personal gold standard (or perhaps more aptly, doctrine, in the wartime sense) for how to make full use of the Bitsy feature set.
What makes this especially inspiring to me is just how minimalist it is. It's a "walking simulator" in the most pure sense of the phrase.
Aside from the obligation to speak with the President in the first room, it doesn't seem like there are any variables or fetch quest conditions. Just very effective scene transitions.
Other than the foreboding music, it's really Bitly's native feature set that does all the heavy lifting: the two-color palate, the richly detailed backgrounds, and clever use of the animation function.
GLORY TO TURLOA!
5/5, would watch the rockets fly again. Way to push the engine.
This game is soo good. I loved watching the environment change. Really shows how big a game made in Bitsy can atually be,
The music is intense :D Really good!
i like the game soo much