William Holly is a software engineer and self proclaimed weirdo from California. He is mostly known for co-developing See No Evil with Gabe Priske as the sole programmer.
Originally a graphic artist specializing in pixel art and texture touch-ups (and, for some reason, really strange ballpoint pen art), William up and decided at the tender age of 18 to completely refocus on becoming a programmer because "that's where the money is" (it should be noted that as of writing this, Gabe has much more money as an artist- oops).
Out of necessity and lots of time spent working on projects alone, William has also developed major skills in game design, testing, and level design aspects.
Aside from having dozens of prototypes laying around, William has worked as a business applications developer at a behavioral therapy agency for 3 years, worked as an adviser for multiple projects, and has tutored children and coworkers alike in good programming practices.
These are my old games. Some of them are barely finished, some of them have not aged well. They are not representative of my best work, but they're fun enough that I wanted to let people have a crack at them anyway.
IconOven was a collaboration between myself and Gabe Priske. Check out the games we managed to create.